I mean, there’s a couple pages there dedicated solely to the actually mechanics of certain items – such as Isaac’s helmet. They also have very detailed character and item designs. But it’s not just sweeping landscapes and level concept designs. I mean, some of the illustrations are absolutely stunning. There are so many great painted scenes and concept art. And let me tell you this is one gorgeous art book. And the Necromorph section has some really cool concept art from early attempts to try and figure out just what the hellish creatures were going to look like in the end. Each section has some little write ups that explain to the reader what the images are showing, how and why things changed, and other little insights into the minds of the creators as they began developing the various aspects of the Dead Space series.īut as with most art books what people care most about is the art. There’s a really great section on Isaac with some really interesting early designs for his iconic armor. There are several sections in the book with each being dedicated to the way that particular character, location, or feature was adapted over time. On it’s face the book offers the reader some really great insight into the series through a mix of beautifully illustrated pages and informative little tidbits. The Art of Dead Space is one of the best art books I have ever read through. Which is why it’s fitting that as we move into the next generation we take a moment to appreciate the artwork and creative processes that brought us this iconic series. The Dead Space series has arguably been one of the greatest series to hit the current generation of consoles. Genre(s): Artbook, Video Games, Horror, Science Fiction
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